Seeing the World with Kyle Perler
This week’s entry into the Where Are They Now series is centered on Kyle Perler. While Kyle is another creative type who came through Wayfinder, he works in a field where the connection to the work we do may seem a little less direct. Kyle runs his own photography business. While his introduction to the world of photography came through his family, Kyle still credits Wayfinder (or Adventure Game Theatre where Kyle, much like Wayfinder, started his experience with LARP) with a lot of skills he uses on a day to day basis. “I have a career where I am often standing in front of dozens of strangers who want to be doing other things, and I have to make them do what I tell them to by loudly, clearly, and confidently asserting myself. That is something that I never would have been able to do had I not been given the preparation and courage, and also the ability to focus on the role I’m in. I wouldn’t have been able to do that without Wayfinder.” The career Kyle is talking about is the photography business he runs where he works for the city of Boston, the state of Massachusetts, and fortune 500 companies. He has also published two books. As has been clear in every one of these features, Wayfinder gives people the confidence they need to succeed in their respective fields. It can provide more than confidence though.
In his time working at Wayfinder Kyle only worked in production departments. “I just really enjoyed that sort of spatial layout and giving people a thing to work with while they were in these different worlds and universes.” This work is integral to what we do at camp. We couldn’t have our adventures without our production departments. Much like Kyle said, they provide us with the immersion that is required to allow us to create that other world and space we play in. You certainly can roleplay without that kind of backdrop but doing so on such a large scale requires adding some degree of uniformity to the experience. Kyle has found another use for that skill. “I will walk into situations, and I have to find the best backdrop, the best this, or the best that, and it’s about bringing items together, and creating scenes in just a minute or two. Doing all of the scene work, all of the sets and props stuff at Wayfinder really helped me.” Often the work we do at Wayfinder can seem a little disconnected from the rest of our lives. Kyle was really able to highlight the ways in which we directly impact the lives of our staff members going forward professionally as well as personally.

That is not to say that Kyle wasn’t impacted personally or tried to claim that he wasn’t. Quite the contrary. Kyle started coming to camp at 15 because his dad was living on the property Adventure Game Theatre was running camps on. “I was introduced to AGT as being a theatre camp where you stood on stage all day and did improv stuff in front of a lot of people and there was a guy named Shaggy, and I was told I had to go. So being a very, very shy 15 year old I did everything possible to get out of it. My mom told me that I didn’t have a choice. She had to shoot 50 weddings that summer, and I had to go to theatre camp. I immediately realized that it was explained to me in the worst possible way and I fell in love with all of it.” As evidenced here Wayfinder can be hard to describe to people who haven’t seen it or its effects firsthand. I have heard us described as a theatre camp, a theatre gaming camp, live action Dungeons and Dragons, and (my personal favorite) dressing up like a fairy and running around in the woods. And much like with Kyle, our staff often were reluctant to attend something explained in that fashion, but never disappointed by their experience at camp. Past his introduction to camp, Kyle had nothing short of incredible things to say about Wayfinder. He said the following in comparing his other summer camp experiences with his experiences at LARP camp. “The other camp was fun and sort of like a very pretty, serene spot that had everything from horseback riding to crafts, but it did not have any impact or take away, whereas I couldn’t imagine the person I would be without Wayfinder. I would probably not be in the same career. I would not be living in the city or the state or the town that I’m living in. I would not know the people I know. The impact level is really just night and day as to which helped mold me.” Thanks, Kyle. We’re honored to have been a part of that process and look forward to whatever projects are coming next for you. Also we’d love to have you “running around as a wizard” if you can find the time to get away.
Closing Remarks:
The Wayfinder/AGT experience was just totally life changing. It really has not only crafted me into the adult I am today as far as how I know the world, how confident I am, how willing I am to approach new situations and say yes to things even if I’m afraid to do it, or even if it’s not going to go the way I want it to. Being ready to approach a new situation is something that is ingrained in who I am, and it is that way because of this camp. Not only that, but I am still so close to the community because of the bond that it builds with people. I have one friend from that previous camp, and I wouldn’t have reconnected with her if we hadn’t gone to the same school together. So far this year I have interacted with, spent time with, and seen about ten people that I went to AGT with because it really is a community. Because of the bonds that are created, and the environment that it’s in, and the people that it attracts, they really are people that stick with you and become part of your life, and they don’t just fade out when summer ends.
Written by Judson Easton Packard from an interview with Kyle in 2016
Published 6/27/17





While Nick talked a lot about the ways in which Wayfinder has helped him in regards to playing characters he has been cast as, he also went into the ways it has helped him in landing those roles. “There’s an absolute silliness in like running around being a merman. I had an audition where I had to play someone who was glitching, and I wasn’t afraid to do something that seemed silly or seemed totally random.” That kind of playful spirit is something that Wayfinder encourages (and something that Nick has always embodied with ease). The intersection between play and work (particularly work in a creative field) is something that we think about a lot at Wayfinder, and it’s something that Nick clearly picked up on. “What I learned about at Wayfinder was just that it’s ok, there’s no shame in playing, and there’s no shame in getting to explore a character as fully as you can, and also because you’re playing all these Games you get really good at improv, you also get an understanding of story. We played a lot of kind of archetypal Games and so I feel like having been parts of stories, it helps you tell them and see what really affects people.” The lessons that we teach (and learn) in Game and throughout the week are such a big part of the work that we do.

The path from Wayfinder to the work our alumni do in their respective creative fields can often be an easy one to see. The connections between the work we do at camp and the work someone does writing, acting, or making art are all fairly clear. What is not always clear, but is incredibly important to remember, is that that path is not always an easy one to walk. Camp hopefully helps to prepare you for the difficulties you’ll find as you push forward, but just keeping in mind that you are worth it and have to keep pushing forward is something Tigre stressed heavily and wanted to make sure was in view with his story. He moved out to Oakland from Philadelphia six years ago. “I was teaching, and I was working as a barista, and I was in Philly kind of doing art, being creative but not really finding a flow and kind of stumbling through stuff. Then I moved out to California, and big part of moving was ‘I want to focus my life around making art, and I want to really do this and I don’t know how it’s going to go.’” After a number of years of struggle, having “different hustles” ranging from selling jewelry on the side of the street to working in cafés, Tigre has been able to find some success as a sculptor creating installations for festivals all over the world (enough success that he’s been able to leave behind the other hustles). “It was like this seems to be happening, and when I was doing other stuff it felt like I was wasting my time. When I was in the café washing dishes I was like ‘what am I doing, like I was just on the other side of the world making this huge art piece and seeing people respond to it really powerfully’, and eventually I was like ‘I’m just going to make art and live off that and see what happens and the first year was really tenuous and hard.’”
None of this is intended to frighten any aspiring artists or to lessen Tigre’s successes (like constructing one of the main stages for the Envision festival four times now!) but as previously stated, he wanted to make sure it was included in the image we presented of him. That he has gotten to a place through a mix of talent, hard work, and a willingness to give his life over to his craft. “We create stories, right? That’s what human beings do. We take the complicated messiness of the world, and we shape it into a story with whatever we want to talk about. We simplify it in however we are focusing in that moment. So it’s common to have this mythology that if you have a lot of talent and passion eventually you’ll just get it, and actually it’s really hard, it’s really scary, and it involves a lot of trust.” The work that Tigre has put in really shows through. He’s always been an incredibly talented artist. We were lucky enough to have him in our sets and props and costuming departments (and workshop; anyone who ever got to be in a workshop run by Tigre was in for a treat) and some of the things he created are still marveled at today. Maybe even looked at with a little bit of jealousy or envy, something natural when encountering talent in your own field. “For myself that’s something I really struggle with. I see somebody else, and they’re so successful and so talented, and I’m like ‘if I can’t get there that must be a flaw of my own.’ The system is so set up against us to succeed in any really soulful, meaningful way. It’s possible, but it’s hard, and I think it’s helpful to know that everybody goes through that stuff. It’s a long, treacherous adventure, you know?”
The work that Tigre is doing now has me as much in awe as the work I watched him do when I was a child. He freely admits that it is all closely related, “I used to build sets in the woods out of fabric and sticks, and now I build sets in the woods out of fabric and sticks.” While that may describe the work itself, Tigre is fully aware of what he is really doing in both instances, and that’s creating worlds for people to explore and escape into. “When you have these moments where everyone has agreed to share these imaginary constructs, and you have moments where that becomes real, where we really are teleporting elves that are stopping demons, that is a transcendental experience. We have transcended the normal shared imaginary construct to go into this other shared imaginary construct, and that is in essence the goal of what I do now.”
For this week’s entry into our Where Are They Now series I had the opportunity to talk with Max Friedlich, yet another creative type who credits Wayfinder as the place for the majority of his development. Max is a playwright, after his play Sleepover was put on at the Fringe Festival, in NYC, he signed with United Talent Agency and has had his work produced at various colleges (including Northwestern and Ithaca), and by some theater companies. He is graduating from Wesleyan and headed out west to pursue a career writing for television. For Max a lot of the help that Wayfinder has given him in his career and life is less about the specific skills of playwriting and more about the way he carries himself into situations, particularly because he often finds himself as the youngest one in the room. “I went to Wayfinder like a supremely not confident person and left there with a lot of confidence, and I think I just that ability to make the decision that I’m going to present, I’m going to roleplay someone who has it together.” That kind of confidence carries a lot of weight in the world, and is something we all struggle with so to hear from Max (both a close friend and former SIT of mine) that we were able to give him a space to develop that was a moment of pride.
time I have a project I thank Wayfinder. Even though I’m five or six years removed every time I think about things that have been formative to me and things that I have been incredible indebted to I always think about Wayfinder. It’s really stuck with me.” Camp is built around that kind of shared experience and exploration of self. Roleplaying is nothing if not an introspective act, having a space to do all of that together is something that most people never get so it makes sense that it holds that space for so many of us, but still thanks, Max. It’s always good to be reminded of the effect we have on the people who occupy space within this community.
Molly was a joy to interview. She moved from upstate New York to LA just over a year ago, where she is a full time cartoonist and an animator for Disney. She draws a bi-weekly web comic called 

This week’s Where Are They Now features another Wayfinder alum who finds themselves immersed in a creative life in the world. We sat down with Brennan Lee Mulligan to discuss the ins and outs of his life, and the ways in which Wayfinder had helped him get where he is. Brennan is making his living in not one, but two creative fields, both of which he gives a portion of the credit for his successes over to the Wayfinder Experience. “I’m doing sort of exactly the things that Wayfinder trained me to do: writing stories about made up fantastical stuff and then doing improv, and playing make believe.” To get more specific his day to day employment comes from the Upright Citizen’s Brigade where he teaches and performs improv and sketch comedy. Then a more long-term personal project of his, he has teamed with Molly Ostertag (a fellow Wayfinder community member) to write Strong Female Protagonist, a webcomic which has one print compendium published to date.
He spent a lot of his time as a staff member engaged in teaching and performing improv, but he also was one of our main story writers for a long time, something that he credits very directly as helping him in his writing of SFP. “Just the experience of writing all those games, just getting really good at making up fake worlds, and really taking them seriously is an incredibly valuable skill.” If you haven’t read
Closing Remarks:
Being structured around an adventure game Wayfinder naturally provides skills that lend themselves to a wide variety of creative pursuits. In the last Where Are They Now feature we looked at Marika McCoola who had taken her experience and become a writer, and spoke very eloquently about how her time at Wayfinder helped form her as an author. Our focus this week is Jenna Bergstraesser, another very successful creative type who we have been lucky enough to have as a participant, staff member, and community member. These days Jenna works for Disney at Disneyland as a Design Illustrator in their costume department. While some of the connections may seem immediately clear to anyone who has been around the Wayfinder Experience (it’s the costumes for anyone who hasn’t), Jenna highlighted some connections that were a little less so.
In the realm of slightly less obvious connections she pointed to the process of getting the job itself, which involved first working an internship in their costuming department, and then pitching herself to a room of Disney Parks and Resorts executives. “It’s all theater. Communication skills are so easy because you can just drop into that persona of ‘I am in charge’ at any time.” The communication skills and persona she credits her advantages in that meeting and her fast-paced work environment to are things she points to her experience as staff as having taught her, “having to talk to large groups of people about yourself, or something that is important to you, or even conveying a message to people, that alone has really helped.” While those are definitely things that any staff member is going to have to do in the course of their daily job, they are also things that it is impossible for a participant to avoid. So much of our workshops revolve around participants as performers in front of the whole group or just for each other. Anyone who has spent time around camp would happily extol the virtues of improv as a method for public speaking and interviewing.
Also having some distance from the community and camp itself Jenna offered some perspective on the ability to come and go as needed that’s been discussed so much at camp (and some on this blog). “Even if there were different people there or if it was a different location it felt like the same sacred space. So it was always really cool to come back because you always had that same sense of community. You knew you’d always be welcome back in.” That’s a theme echoed by our participants, staff, and community at large. Thanks for gracing us with your presence Jenna. We can’t wait to welcome you back in again next time you’re able to come by, even if it’s just for a visit.
Wayfinder has always lived in the written words of its community members. Any world we create and explore starts with someone hunched over a computer, furiously typing histories into existence. It seems natural then that Wayfinder have so many community members with a literary streak to them. We had the chance to sit down with Marika McCoola, whose book Baba Yaga’s Assistant was a New York Times bestseller and Eisner award nominee, and talk about the experiences she had at Wayfinder and the ways those have helped to form her as a teacher, a writer, an illustrator, and most importantly a person.
Being around for years and years of camp and adventure games it can be hard to pin point favorite moments or games out of all of them. One of the things that stood out most for Marika was a prop she designed and built. A stained glass window, which we still use in games today. “When everybody saw that for the first time all lit up at night, that totally made it. You can still kind of separate yourself as a creator and as the character you’re playing, and to see people react to that, and to make it magical for them was really exciting, which I suppose makes total sense because I’m a writer now, and I make worlds for other people to inhabit.” That magic she talked about, the look of wonder you see on players’ faces, is something she has truly been able to capture into her writing. The worlds which she builds are fantastical, and it is clear there is an understanding of what magic looks like in the real world behind the work that goes into to creating those written worlds. She clearly points to experiences at Wayfinder as putting up the scaffolding for a lot of that work, and we were lucky to have her building that kind of magic for us. Like I said that stained glass window is still in use, and never fails to produce a look of awe and wonder from players seeing it for the first time.
Closing Remarks: