Survival Camp: August 21st-27th

A Day in the Life: Survival Camp August 21st-27th

CmcWFEWe ended our summer season with an exciting new program: Survival Camp. This camp featured a close knit group of participants who soaked up a good deal of knowledge about and appreciation for the outdoors. The camp focused on teaching a variety of survival skills with workshops in fire building, shelter construction, knife safety and carving, camouflage, stealth and more. It was amazing to see the focus and dedication our participants brought to these new skills.

Holmes is a beautiful land, and for many of our participants it is the first place they went to an overnight camp. For these participants the week was a homecoming, having spent the past two summers away from the land. Along with survival skills the camp featured some wilderness appreciation in the forms of hiking and nature inspired art.

Both of the Adventure Games had a survival theme as well. The first Adventure, The Year King by new staff member Devon Brinner, was the tale of a small Yorkshire town in the 1700s in the midst of a famine. At the yearly harvest festival, a group of fairies arrived in town and entreated the townsfolk to help them in their quest to bring back the health of the land, ending the blight. The townsfolk provided this help but the cost was great.

The second Adventure, Nevena Loop by the Sets & Props master Ruby Lavin, took place in a not so distant apocalyptic future, in which the survivors made new lives for themselves out of the rubble. With water being scarce, gangs formed and fought each other over control of the precious resource. Little did these groups of ruffians, scientists, and survivalists know that they would take the creation of this world into their own hands and end the existence of gods once and for all.

Even with two epic Adventures and time set aside for learning new survival skills we still managed to fit in a good deal of fun. Each morning the bunking groups would have a goofy team base survivor challenge pitting them against each other. From scavenger hunts to making wacky human obstacle courses to complete, these morning challenges were the highlight of my day. We also had time for some Wayfinder classics such as Mask Workshop, where we saw some amazing examples of “go with the flow,” and Ninja the Flag, where we used our new camouflage skills to make that game even more intense.

It was a great end to our summer of adventures.

Immersion Camp: August 7th-13th

Day in the Life:

Immersion Camp and High Meadow 2 Aug 7th-13th

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The first week of overnights for the summer was a blast! An amazing, and immersive game and plenty of time together in community.
Legendary Mafia runner, Brennan Lee Mulligan, was back in action. Each round of Mafia takes place in a different town which has been plagued by mafia members. Participants in the game must decide based upon their suspicions on who to vote to eliminate (only learning the truth of their identities once they are out). Brennan set this round in Rome and telling beautiful stories for each round of this game. The citizen did win, but it was a close one! Camp also featured a community night which hosted a combo dance party/ninja the flag game that was a rousing success.

Settlers Keep, Immersion’s Adventure Game by Eliot O’Clair and Mike Phillips was epic! It started in the temple of Mona, one of this world’s gods whose heart was broken when she had to send her dog away. On this night in the temple, players attended the funeral of the greatest monster hunter of all time. Manvera, the second in command for the monster hunters gave a heart wrenching eulogy and lead everyone on a monster hunt in honor of the fallen. While the hunt was in full swing the other players realized there was a new wolf pack in town. Players ended the first night realizing that these wolves were not mere wolves, but werewolves.20747040_1905201539802529_1713754453_o (1)

The day game was an epic hunt for these wolf dens. However at the end of the game Manvera and her gang revealed that they were in fact werewolves and that everyone should join them. In the third and final installment the townspeople holed up in the woods as they retrieved all the silver in the town to make weapons that could slay the ferocious beasts. In the final stand everyone fell to the beasts except one, the person who Mona’s broken heart had fallen into.

One reason the game was so amazing for all the participants was the amount of world building that the campers got to do. Mike and Elliot gave participants the opportunity to create sections of the world that they were playing in such as the names of cities and towns, and the world’s creation myths making the game an openly collaborative experience.
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It was an epic week at our other camp as well, as it was the third and final installment of the War Gate trilogy. This was years in the making and the Swarm (the alien bug race) was out to take over the galaxy once again. This time our heroes (both the human and elven races) discovered a way to get rid of them once and for all, ring peace throughout the galaxy, and save existence as we know it! With such a combat heavy game our staff became curious as to how many times each of the participants died and went to RE (the location where you receive a new character after dying). They asked how many people went once, over half the circle raised their hands, two? Still almost half. Three? Three kids with hands up Four? Only 2 kids with hands up. Five? One kid. Six? Same kid. Seven?! Still one kid. Eight? She finally puts her hand down. An epic game and week indeed.

Transformation

Transformation

transformation 3While there has been a lot of discussion of “creating space” on this blog (and generally is at any Wayfinder event), little focus has been given to what kind of space Wayfinder is to begin with. It may seem kind of strange to try and diagnose a space which has no connection to a specific location (our office and storage facility notwithstanding, there is no one place which contains the Wayfinder Experience), but for the purpose of discussion space refers to whatever space we occupy together as a community and not the land itself. Wayfinder exists as a transformational space. The nature of this movement, combined with the variable make up of community members (both staff and participants) at any event, and the type of personal, introspective work we do allows transformations from community members to go unquestioned.

Transformational spaces are necessary and often produced accidentally. Wayfinder has something special in that we conscientiously produce this space. The transformation aspect of camp would be present whether or not Wayfinder was a LARP space. Bringing together people of the ages of our participants (8-16) and staff pool (16+) is guaranteed to include transformation. At those ages people are spending time crafting who they will be as adults, with different levels of awareness. Wayfinder provides space to try on different personalities and social roles, both through everyday interaction and creating characters with which we play out pieces of ourselves we may not get a chance to any other time. People come to Wayfinder as they are forming personalities, choosing the directions they want to take their lives, and needing space to process things they cannot in their everyday lives. We offer a space that can contain all of these types of transformations.

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I would be remiss to write about transformation and not give some time over in the discussion to the LARP aspect of our camp. Each week participants are offered at least one roleplay experience in which they can be essentially whoever and whatever they want to be. There are some constraints put on the characters (players may be told they’re from a specific place or given some other game world conditions) but within those players can explore whatever aspects of themselves that they wish. If you want to play a character who is fearful or talkative or anything in between it’s entirely up to you. Exploring these roles gives us a chance to see ways we could be in our everyday lives, if we chose to do so. A couple weeks ago Max Friedlich talked about going into some business situations and just treating them as if they were roleplay events. I know I have applied some of the rules of status or improv that we teach and applied them to social situations. You get to be whoever you want to be in life. Wayfinder simply offers you a place to craft that personality and reflect on it.

Constructing an identity is a difficult and endless process. You will never stop changing, no matter how old you get, so we must all be aware of the pieces of ourselves that are new and different at any particular time. Through being at Wayfinder, roleplaying and doing trust work, we can see a lot about who we are. While the work that we do gives a chance for you to explore every facet of self and personality, that is not all that is required in the process of forming a self. The reflection that we give space for is maybe more important. Space is made each week for discussion of self, something that you do not often find places to do. Within the community there are people you can trust both to hear about your struggles and offer feedback should you be looking for it. Knowing that other people in that space are going through that same process is one of the ways you know you can trust them with yours.

That kind of shared transformation is so often the basis of our relationships. People become friends as they start new jobs, at new schools, or in new places. Having some new shared discomfort allows for people to be on an even playing ground. No matter how long you’ve been at Wayfinder you are given a chance for this kind of shared transformation every week. We turn the land into whatever world we will be playing in for that week, and we turn ourselves into whatever characters we have constructed throughout the week. Any space that we create only exists for a week at a time, but the transformations we undergo can last a lifetime.

Written by Judson Easton Packard

Published on 6/3/2017