Game Submission Samples
Sample Intro Games
The Blood Moon by Michael Phillips and Eamon Burdick (2013)
A dark fantasy about an uprising against a long-reigning vampire lord.
While this isn’t the most polished game submission, it’s a good example of how to provide a solid framework without having to go overboard on details. We love forty page long submissions, but not every game needs to be that. There’s nothing wrong with a straightforward concept that’s well-executed, and this is a good sample of that.
The Fall of Lumnoch by Jack Warren, Jay Dragon, Hunter Igoe, Alex Hoffman, Eric Lasko, and Leo Lasdun (2013)
With the Void itself devouring all of reality, the last survivors of the land of Lumnoch must set aside their differences to find a way to save their world – or, failing that, at least escape it.
This game submission, the climax of the collaboratively-written Morforia trilogy, does a fantastic job of weaving its setting and tone into the actual meat of the submission. Through effective use of character quotes and emotionally charged writing, the tone and themes are conveyed very clearly. Each race and region is distinct and interesting, drawing on classic fantasy elements without ever relying on them.
Luminites of Uliark by Jack Warren (2014)
High fantasy superheroes deal with the origins of their powers, the dangers of the monarchy and grand betrayals.
This is a phenomenal example of how to write a classically structured Intro Game that’s in a different genre than a standard fantasy game. It’s chock full of superhero tropes and ideas and themes at every level, without ever breaking away into confusing advanced territory. It’s also exceptionally well-written and clear in its purpose and focus. It pays special attention to the experience of the campers, and includes proposed workshops to support its themes (which went great, for the record).
Paradise Marches to War by Jeremy Gleick (2014)
In the Everlast, the Realms of the Gods, trouble is brewing. A great divide between the pantheons is coming to a breaking point.
Jeremy set out to write an intro game with some advanced concepts and conventions. The strongest part of this submission are the different groups in game. Rather than write out all the information in game, Jeremy conveys what is necessary to the Story Board.
Marathon Wakes by Mike Phillips (2015)
A fantasy intro game where the heroes must descend to the underworld to cease the relentless burning sun. Persephone myth meets Mad Max.
The Game Submission is perfectly formatted and organized. The world background and mythos transitions into the system of governments, then into recent history and the PC groups. Flow is solid, although it is written in huge paragraphs. A great example of a “classic” archetypal intro game, with straightforward PC empowerment and fun monsters to fight.
Sample Advanced Games
Factory Town by Dylan Scott and Ben “Books” Schwartz (2010)
A bleak fantasy, in a world where the heroes failed and a dark Emperor rules over all.
An example of a small, tightly focused high concept Scenario game. This submission takes a straightforward concept and explores many different aspects of it, while sticking to a small scale. The submission is neatly divided into sections for ease of reading, and has a high level of polish, with a table of contents and early overview.
The Secret Light by Roy Norvell-Graham and Deanna Abrams (2013)
Come to The Secret Light to find meaning in your life. No, this is definitely not a cult. Definitely not a horror game!
With this submission, less is more. Each tier of The Secret Light conveys the cult dynamic without being too wordy. The cast list throws in ideas for each character, and there is a sample character sheet. The flow shows the acceleration of the game, as well as specific horrifying acts. The writers don’t have everything done yet, but they give a clear idea of what’s to come.
The Golden Blade by Jay Dragon (2014)
In a world where adventuring is an organized sport, teams from all across the land compete for the grand title! A game of monsters, mayhem and budgets.
This is a great example of how to build a game in a very non-traditional structure and highlight unique elements. This game was built from the ground up around sports and sports issues, and the submission is full of incredibly deep mechanical information on that. The concept is a bit risky (or at least unorthodox), and the submission makes sure to include the elements that will make it fun for the campers–cool corporate sponsors, long budget lists and team stats to keep track of! Even with an unfinished world background and not much flow included, this submission’s concept and execution made it a must-play.
The Third Gate by Sadia Bies (2015)
Famine has ravaged the kingdom and death is clawing at your door. This is not the time of Gods or Kings, there is no help on the horizon.
The overview is beautifully written; it contains the basic premise and setting, as well as the game’s foundational elements. The writer’s intent is clear from the beginning. The whole game submission is very complete, and ready to run. Also the game conventions are super interesting and clearly fit with the themes.
The Interstate by Ruby Lavin and Roy Norvell-Graham (2015)
This is an advanced scenario game set in a low-key magic rural town, and is tied together by a strong aesthetic thesis. The production lists are well done (if informally written). The flow is written in a unique way that conveys vibe as well as plot. The submission only has a vague world background and group/character descriptions; but sometimes, less is more!
Sample Finale Games
Secrets of the Forbidden Isle by Michael Joseph Grant V (2014)
A group of adventurers journey to a Necromancer’s secret temple in an attempt to resurrect their beloved princess, hoping to stave off the collapse of their Empire.
This is a game built from the ground up around its theme; it has a strong thesis that is clearly expressed and runs throughout every piece of the game. The flow is built around the stages of death, and the PCs’ journey through the underworld is a perfect integration of plot and concept.
When the War Came by Quinn Milton and Ben “Books” Schwartz (2015)
An epic war story inspired by Chinese and Japanese mythology and history.
This game submission is very complete, well written and organized. Production lists are incredibly thorough and are broken down into sections of game for optimal comprehension. Lists include a slew of photos as references for the production staff members. The world background is epic and also consistently comes out in the game. The submission is structured consciously to be easy to read and understand.
Original post date 11/28/2015