Who Are They? Deanna Abrams and Mike Jones

It’s no secret that sometimes our staff meet their person at camp. Two summers ago I, along with many other community members, had the pleasure of attending two long time staff members’ commitment ceremony, which was a truly magical celebration of the playful love these two have. They navigated working together, long distance, and competitive natures to find themselves here. And now they’ve moved across the country, Deanna taking on a full time position with us and Mike playing up a storm of percussive music. So of course I start by asking: If you needed to be summoned, what three objects would someone need to ritualistically summon you?

To which Deanna replied: “Number one, of course you would need a frisbee, because I would be so excited to come and chase it down. Number two would be a bottle filled with air from like a warm sunny day that had been captured. And number three would be some dark chocolate.”

And how to summon Mike? “I think you would need a pair of drumsticks.
It’s the obvious one. I think you would need a book, which might make it hard to summon me, because you’d need to find a copy of whatever book I was reading at that time. And then you would need a small vial of rain water that fell on a day in which I did not have to go outside. Because I love a cozy rainy day.”

They both started their Wayfinder journeys as campers and, weirdly enough both heard about camp through a cousin, though they never went to the same camps. Deanna’s competitive spirit brought her back year after year to play harder and try each new level of involvement (community leader, apprentice, staff, summer director). Whereas Mike savored his sword fighting time as a camper, only apprenticing when he was 18 because his friends told him too. Lo and behold, those same friends didn’t come back, and if it wasn’t for Mike’s steadfast nature to follow through on his apprenticing commitment, we would have lost him, but those two weeks apprenticing found him making new amazing friends and finally coming back for the community.

The two finally met at Staff week 2013, where they became friends, and they worked together, a lot, the following summer when they fell in love. Neither living near camp or near each other made camp a very special place where their relationship flourished (after hours and off campus, these two are very professional). “I love people who are motivated, who are good with kids, are exciting to be around, love fun and games, and don’t take themselves too seriously, and all that stuff was on full display.” Deanna said, while they were working at day camps. And they didn’t let their feelings make things complicated at camp, Mike felt that “working with Deanna has always felt really really really easy.”, thanks in part to the soft skills they learned at camp, such as how to really listen to someone, how to see from one another’s perspectives, and how to hold space for big feelings. Skills they both also use in their other careers.

Deanna has always been a passionate person and learned to follow those passions into a number of amazing jobs. As a kid she loved math and science which led her to a degree in physics, which was “very fun, very interesting.” After a couple of years working at a quantum computing startup doing quantum engineering (“which was really cool”), she was ready for a chance to follow her new passion, combating climate change. Having picked up some software engineering (noting that quantum engineering skills didn’t transfer well), she decided to find a startup that needed software engineers to work on climate tech. That’s how she ended up at her last job at the time of this interview. Deanna was working remotely as a senior software engineering manager. She led a team of software engineers, however most of the work force at the company were chemists trying to do something pretty cool. “They are trying to use chemistry to turn carbon dioxide into carbon monoxide and then carbon monoxide can be used to make a bunch of stuff like jet fuel or other consumer goods that are being made. The tagline is Made From Air. So more carbon neutral or even potentially carbon negative products. We’re still a startup. We’re still in the prototyping phase. So this works in the lab. We’re trying to make it work at a scale where it is useful to anyone and fingers crossed that that goes well.” And now, lucky for us, her passion for working with kids has led her to take a full time position with us.

Mike graduated from grad school with a doctorate in Musical Arts in 2024. “I’m a percussionist by trade. So nowadays I am teaching.” During grad school there wasn’t time for much else, so Mike is finally getting a chance to breathe and see what new jobs and hobbies might come his way. He started this year off touring, playing music and teaching master classes at Bard and other universities along both coasts. He specializes in modernist music. “For those who don’t know, modernism was this artistic period in the late 19th century up until the late 20th century.” He goes on to describe his feelings for the music, “I think it is quite beautiful but [the music] does not care if you think it is.” Finding that fascinating in college he went to grad school to work with Steven Schick at UCSD who is a leading modernist percussionist in America. Mike has found that many skills he honed while teaching at camp he still uses. “I think that the biggest, most practical one is how to hold space and how to hold the attention of a room, especially when teaching or directing ensembles. I had someone ask me how I became such a good teacher one time” to which he said “it’s because I had to do it with 58 eight year olds in Woodstock in 90 degree weather.”

Wayfinder also helped Mike in other ways. “Wayfinder had a big impact on my development of empathy as a young man (biologically speaking). My gender has transformed as a result of knowledge which came from Wayfinder as well. The ability to communicate empathetically, the ability to think about other people’s perspectives came from the programming we do.” Deanna also notes these skills and more as useful in her life and work. “In my career I have run a handful of team bonding retreat days where we have icebreakers and we have trust workshops/team building.” So she has made play-maps and plotted out ways to have her work teams feel closer in a trusting and safe environment. “That’s just running a camp workshop for adults, a hundred percent.” Through her work, she has also been made to go to manager training which feels wild because “ these are skills that we’re teaching 11 year olds at camp.” These types of skills sadly can be lacking in the school system; and while they are often taught at summer camps, we bring it to another level at Wayfinder. We teach “how to be an active listener. how to create and hold space for vulnerability and how to receive vulnerability and respond to it in a positive and constructive way.”

This ability to hold space and really listen is at the heart of everything we do at camp. To be able to be playful, to be able to tell when it is ok to push a little, is a skill we are all working on fine tuning. When these two get into Adventures Games they are no stranger to reading these cues. They both told me fun stories of how they will invite play with each other while in character. They are both very comfortable with their competitive spirits and with one another, so they can use competition as a form of play as well. While playing Golden Blade, a player vs. player Adventure Game where teams got points by killing monsters and completing quests, Mike saw Deanna, who was on another team, sneak into the woods. Mike sent a teammate after her and within a minute there she was walking past him wearing a spirit costume as they exchanged knowing looks of “you got me.”

Deanna’s story was from The Interstate, a horror style Adventure Game where a small town gets visited by demons. She was playing a mother with a family and found herself confronted by demon Mike giving her the choice of which family member he will kill. She had led a bunch of players, playing as a baseball team, to the scene, and they were waiting outside of the small cabin while Deanna had to make her choice. “My favorite moments in Adventure Games are when my character surprises me, Deanna, and I’m like, oh, that felt like a decision someone else would make, or like a reaction someone else would have, or I didn’t know that I was capable of that.” In a panic and in character Deanna said what she thinks is one of the worst things she has ever said. “There are children outside. Take them instead” Luckily demon Mike didn’t take the kids and took her pretend husband instead. “It was my darkest moment. And my character had a breakdown thinking ‘I can’t believe that just came out of my mouth.’ And out of character I was thinking ‘I can’t believe that wasn’t premeditated.’ That wasn’t to make the scene better. That was just a desperation thing.” However, out of character, Deanna doesn’t think she would make that same choice should our town suddenly be overrun with demons.

That is what LARPing is all about for us at Wayfinder, learning about yourself while trying on different mindsets. Growing your understanding of others and the world through facing challenging choices. And learning when, how, and why to fight. A big thanks to these two for sitting down with us and being such instrumental staff in their own ways. Wish them joy and luck settling into the Hudson Valley.

 

Written by Trine Boode-Petersen from an interview in 2024

The Hunt of Kingston

May 25th, 2025

Sign up HERE

The first-ever Hunt of Kingston is a city-wide, immersive adventure!

Step into a realm where mystery, adventure, and creativity collide! The Hunt of Kingston is a large-scale, day-long immersive scavenger hunt like no other—part escape room, part live-action Dungeons & Dragons, and part artistic exploration through the heart of Kingston, NY.

Hosted by The Wayfinder Experience, The Wilde Hunt, and Twisted Labyrinth Games, this epic journey will test your wit, teamwork, and courage as you unravel puzzles, engage with live characters, and uncover the city’s hidden wonders. Along the way, experience Kingston’s vibrant art, music, and storytelling scenes in an interactive quest designed to challenge and enchant adventurers of all ages.

Gather your party, sharpen your skills, and prepare for a thrilling adventure where the city itself becomes the game board. Will you solve the mysteries and claim your place among the champions of The Hunt?

Join the quest. Uncover the secrets. Become a legend.

Families welcome, places you will visit include: shops, taverns, restaurants, parks and more!

11am-6pm, first group activity at 12:30pm (see full schedule below).

$45 ($50 with credit card) – General Admission
Includes full access to the Hunt, storyline materials, interactive characters, and the after-party.

$65 ($70 with credit card) – VIP Admission
Includes everything above plus perks like:
Costume rental options
Free drink/snack tickets
A special prize bag
Early access to clues or secret quests (TBD) (More magical VIP goodies to be announced!)

$25 ($30 with credit card) – Child Ticket (this event is not recommended for ages under 10)
For young adventurers joining the journey! Includes access to the main Hunt and all family-friendly quests.

Note: All players will receive a custom Hunt map and entry into the royal festivities. Sliding scale requests and community access tickets may become available—stay tuned.

Registration to open April 25th!

🏰 HUNT OF KINGSTON – FAQ 👑
❓ What is this event?
The Hunt of Kingston is a city-wide immersive scavenger hunt with a fantasy twist. Teams (or solo adventurers) explore downtown Kingston solving puzzles, following clues, and interacting with live characters. The experience blends elements of escape rooms, street theater, and interactive storytelling—all tied together with a whimsical fantasy mystery about a missing Princess and a sleeping Duke. It’s part puzzle game, part adventure, and part costume party.

🔮 How do teams (a.k.a. Guilds) work?
Each Guild (team) is capped at 7 players to keep things nimble and engaging. You can:
Register a full team of up to 7 friends
Come solo or in a smaller group and be matched with others
Choose to adventure solo, with the understanding that a few challenges may require interaction with other players or teams
For solo adventurers, we’ve created:
A Solo Adventurer Hub (an in-person gathering point for group-ups and clue help)
An event group chat for coordination, tips, and spontaneous collaborations
There’s no pressure to complete everything. Play how you want, at your own pace.

⚡ Do I need to prepare anything ahead of time?
Bring:
A charged phone (with basic map and photo access)
A small pouch or bag for clue materials
Comfortable walking shoes
And, ideally: a costume! (Fantasy-themed, fae-inspired, or wildly you)
A full Packing List & Arrival Clue will be sent out the night before the event.

🎃 Do I get to wear a costume?
Absolutely. Costumes are a core part of the magic. Go all-in, or add a few whimsical touches. There will be prizes for:
💝 Best Team Costume
🦄 Best Individual Costume
🧙‍♂️ Most Transformative Character

🔎 Where does the Hunt begin?
A riddle delivered by email or text the night before will lead you to your starting point. Be ready for a proper Kingstonian adventure (Hint: The Land of Kingstonia exists in Historic / Uptown Kingston, NY)

🕒 What’s the schedule?
The Hunt of Kingston takes place on Sunday, May 25 2025 in Kingston, NY. Here’s how the day unfolds:
Schedule
11:00am–1:00pm – The Hunt Begins! Pick up your materials and start exploring.
1:00–1:30pm – First Tournament
1:30–3:00pm – Challenges Continue
3:00–3:30pm – Second Tournament
3:30–5:00pm – Challenges Continue
5:00–5:30pm – Final Tournament
5:30–6:00pm – The Reveal & Scoring Ceremony
You do not have to stay for the entire event! Choose your own pace:
Want to solve the main mystery? Plan for at least 3 hours of playtime.
Hoping to solve every puzzle and side quest? Stay for the full event.
Just curious and want a taste of the magic? Solving one clue or completing a single side quest is perfectly valid, too.
Or just vibe through town in costume. You do you!

🫶 How much walking is involved?
Players can clock 2,500–6,000 steps, with plenty of time to pause and reset. We design clue paths with mobility and accessibility in mind. If you or your Guild need a low-impact route, let us know—custom adventures await.

🏰 What’s the story?
All of Kingstonia is preparing for a royal wedding. But scandal brews beneath the surface—
The Princess has vanished. The Duke lies under a strange sleeping spell. To avoid panic, the King and Queen carry on with the tournament… and secretly summon the Guilds to investigate.
You’ll be handed:
A Map of Key Locations
A list of Wanted Suspects (for questioning!)
A range of quests, encounters, and mystery threads
The mystery deepens as you go. Will you find the truth—or become part of the legend?

🕵️‍♂️ What kind of challenges will there be?
Expect a mix of:
Mental puzzles and codes
Interactive scenes with live characters
Physical games and whimsical trials
Creative quests like crafting spells or offering fae tributes
Every challenge is optional. There’s no wrong way to play.

✨ Do I have to win to have fun?
Nope. The Hunt of Kingston is about exploration, imagination, and story.
We reward:
Curiosity
Ingenuity
Collaboration
Commitment to your character

🫃 Is this event family-friendly?
The Hunt of Kingston is crafted primarily for grown-up adventurers—with themes, puzzles, and performances designed to engage teens and adults. There are some mature elements, including storylines involving royal intrigue, enchanted sleep potions, and occasional stops in tavern-style locations (yes… bars).
That said, families are welcome to attend! Children ages 11 and up may enjoy the adventure, especially those who love puzzles and fantasy stories. Please keep in mind:
Not recommended for children under age 10
All participants under 18 must be actively supervised by a parent or legal guardian at all times
This is not a drop-off experience—Guilds with minors must remain together for the duration of the Hunt
If you’re unsure whether this is a good fit for your young adventurer, feel free to reach out—we’re happy to help you decide.

🧙 Who’s behind The Hunt of Kingston?
This Hunt is a collaborative spell woven by three creative forces in the world of immersive play:
🌀 Twisted Labyrinth Games
Founded by Brian T. Lawton, Twisted Labyrinth is known for its intricate puzzle design, deeply layered storytelling, and unforgettable immersive adventures. Brian has created escape rooms, LARPs, and puzzle trails that blur the lines between game and theatre. If you find yourself solving a riddle that makes you question reality—or laugh out loud—it probably came from Brian’s mind.
🌕 The Wilde Hunt
thewildehunt.com
The Wilde Hunt creates immersive scavenger hunts in the Hudson Valley and beyond. Known for weaving folklore, site-specific storytelling, and community revelry into each adventure, The Wilde Hunt is all about unlocking wonder in the everyday world.
🧸 The Wayfinder Experience
wayfinderexperience.com
Wayfinder is a queer-led, Kingston-based LARP camp and community hub that has empowered young people (and grown-ups too) through transformational roleplay since 2002. With a deep belief in collaborative storytelling, emotional intelligence, and epic fun, Wayfinder creates worlds where players can become their truest, wildest selves.
Together, these organizations have conjured an event that’s equal parts mystery, magic, and meaning. Whether you’re here for the puzzles, the plot, or the party—you’re in very good hands.