Spooky Scary: How Horror Games Tick Late at night, JJ Muste and myself were staying up late after a Living Legend event I ran, and we were talking about horror […]
Author Archive for: Trine Boode-Petersen
About Trine Boode-Petersen
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Meanwhile lets just say that we are proud Trine Boode-Petersen contributed a whooping 61 entries.
Held With Hope!: An Intro Game’s Flow When I was younger, I was terrified of flow. When I’d write games, I’d desperately try to avoid thinking about flow. I’d build […]
Drawn With Courage…: Starting an Intro Game Intro games are, far and away, the most common form of game we run at Wayfinder. Of our 14 unique games run in […]
Camp’s Magic Circle Recently I’ve spent a lot of time thinking about play and what it is. I’ve been taking a class on play theory (one of many reasons my […]
Location, Location, Location: How to Create Your Setting Every story, whether it’s a novel, a movie, or an adventure game, has a setting. Maybe that setting is a whole new […]
Choose Your Character How to figure out who the PCs should be in your game So you’ve got an idea for a game. Cool! You’ve got a setting, you’ve got […]
Flows for Algernon What actually happens in your game? Tonight we’re talking about the structure of an adventure game. The individual scenes that compose it must spring from your imagination. […]
Why We Write Games Did you enjoy your holidays? Because the Story Board Blog is back, and will continue to post thought-provoking and helpful essays, hints and tirades about the […]
Theme in Adventure Games What is a “theme”? What is a “thesis”? A theme is an idea that comes up a lot in a creative work. A thesis is the […]
Three Character Sheets to the Wind Since we just had a conversation about characters, now seems like a good time to talk about character sheets. Character sheets are useful for […]